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	<title>Blender Reinicke</title>
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		<title>Blender Reinicke</title>
		<link>http://fernandoreinicke.wordpress.com</link>
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			<item>
		<title>Blender Reinicke &#8211; Free Edge Modeling Timelapse</title>
		<link>http://fernandoreinicke.wordpress.com/2009/09/10/blender-reinicke-free-edge-modeling-timelapse/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/09/10/blender-reinicke-free-edge-modeling-timelapse/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:16:22 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[MODELAGEM]]></category>
		<category><![CDATA[vídeos]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[edge loop]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[mirror]]></category>
		<category><![CDATA[modelagem poligonal]]></category>
		<category><![CDATA[modelando]]></category>
		<category><![CDATA[modelando personagens]]></category>
		<category><![CDATA[personagens]]></category>
		<category><![CDATA[poligonal]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vídeo]]></category>
		<category><![CDATA[vídeo tutoriais]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=3004</guid>
		<description><![CDATA[Novo Vídeo em Timelapse


	
	
	
	


Este novo vídeo mostra um exercício livre de modelagem de personagem, utilizando o método Edge Modeling (Poly by Poly) sem o auxílio de desenhos ou imagens de referência. A malha foi construída em aproximadamente 2 horas de modelagem contínua sem qualquer estudo ou planejamento prévio.
Se você é cadastrado no Vimeo, poderá fazer o [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=3004&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/09/10/blender-reinicke-free-edge-modeling-timelapse/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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		<title>Modelagem Orgânica &#8211; A Construção</title>
		<link>http://fernandoreinicke.wordpress.com/2009/08/31/modelagem-organica-a-construcao/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/08/31/modelagem-organica-a-construcao/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 16:37:49 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[MODELAGEM]]></category>
		<category><![CDATA[vídeos]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[edge loop]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[mirror]]></category>
		<category><![CDATA[modelagem poligonal]]></category>
		<category><![CDATA[modelando]]></category>
		<category><![CDATA[modelando personagens]]></category>
		<category><![CDATA[personagens]]></category>
		<category><![CDATA[poligonal]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vídeo]]></category>
		<category><![CDATA[vídeo tutoriais]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2337</guid>
		<description><![CDATA[Dividindo a Modelagem

Construir modelos orgânicos convincentes, exige muito mais de um modelador do que simplesmente a aplicação de técnicas ou conhecimentos sobre o software 3D que será utilizado. É necessário ir além e ainda imprimir muito esforço e dedicação até que o modelo realmente adquira as formas e os detalhes desejados. Além disso, possuir alguns conhecimentos sobre [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2337&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/08/31/modelagem-organica-a-construcao/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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	</item>
		<item>
		<title>Tratando Normal Maps no Gimp</title>
		<link>http://fernandoreinicke.wordpress.com/2009/08/17/tratando-normal-maps-no-gimp/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/08/17/tratando-normal-maps-no-gimp/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 15:43:38 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[DICAS]]></category>
		<category><![CDATA[SCULPT MODE]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[modelando personagens]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[texturas]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2848</guid>
		<description><![CDATA[3D Tao &#8211; Treating Normal Maps in Gimp / Tratando Normal Maps no Gimp
Foi publicado um ótimo tutorial de suporte aos recentes vídeos &#8220;Fatbird Timelapse&#8221;  no blog 3D Tao, mostrando uma forma bem simples de tratar no Gimp (ou outro software de tratamento de imagens), os Normal Maps gerados pelo Blender 3D (ou outro software 3D). Esta [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2848&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/08/17/tratando-normal-maps-no-gimp/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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			<media:title type="html">exemplo1</media:title>
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		<item>
		<title>3D Tao &#8211; Fatbird Parte II</title>
		<link>http://fernandoreinicke.wordpress.com/2009/08/14/3d-tao-fatbird-parte-ii/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/08/14/3d-tao-fatbird-parte-ii/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:07:54 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[DICAS]]></category>
		<category><![CDATA[SCULPT MODE]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vídeo]]></category>
		<category><![CDATA[vídeo tutoriais]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2822</guid>
		<description><![CDATA[Fatbird &#8211; Sculpt Mode Timelapse
A segunda parte do vídeo em Timelapse Fatbird do Leonardo (Ledd) Davi, já pode ser conferida visitando este link  no blog 3D Tao (clique aqui). Na continuação do estudo, o artista mostra como foram esculpidos o bico e os pés do modelo. Confiram!! Vale a pena a visita e&#8230; vamos aguardar, pois o Ledd promete [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2822&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/08/14/3d-tao-fatbird-parte-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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	</item>
		<item>
		<title>3D Tao &#8211; Fatbird Timelapse</title>
		<link>http://fernandoreinicke.wordpress.com/2009/08/10/3d-tao-fatbird-timelapse/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/08/10/3d-tao-fatbird-timelapse/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 11:01:54 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[DICAS]]></category>
		<category><![CDATA[SCULPT MODE]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vídeo]]></category>
		<category><![CDATA[vídeo tutoriais]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2804</guid>
		<description><![CDATA[Fatbird &#8211; Sculpt Mode Timelapse
Mais um excelente material publicado pelo artista Leonardo Davi Castelo Alves Paz (Ledd). Trata-se de um vídeo em Timelapse mostrando a técnica de Sculpt Mode. Visitem o blog 3D Tao (clique aqui) para acompanhar o trabalho do Ledd. Se você ainda não conhece os vídeo tutoriais Modelando um Monstro publicados anteriormente pelo [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2804&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/08/10/3d-tao-fatbird-timelapse/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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	</item>
		<item>
		<title>TreesFromCurves Script &#8211; Parte III</title>
		<link>http://fernandoreinicke.wordpress.com/2009/06/01/treesfromcurves-script-parte-iii/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/06/01/treesfromcurves-script-parte-iii/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 21:33:48 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[SCRIPTS]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bezier curves]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[curvas]]></category>
		<category><![CDATA[curvas bezier]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[treesfrom]]></category>
		<category><![CDATA[treesfromcurves]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2636</guid>
		<description><![CDATA[Gerando as Folhas
Esta é a conclusão do estudo sobre o script TreesFromCurves. Na terceira parte deste tutorial vamos aprender a gerar e distribuir as folhas sobre os galhos da nossa árvore a partir de uma geometria primitiva. Basicamente o processo de criação das folhas consiste em se modelar uma folha a partir de um plano [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2636&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/06/01/treesfromcurves-script-parte-iii/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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			<media:title type="html">Figura01</media:title>
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			<media:title type="html">Figura02</media:title>
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			<media:title type="html">Figura03</media:title>
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			<media:title type="html">Figura04</media:title>
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			<media:title type="html">Figura05</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/figura06.png" medium="image">
			<media:title type="html">Figura06</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/figura07.png" medium="image">
			<media:title type="html">Figura07</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/figura08.png" medium="image">
			<media:title type="html">Figura08</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/figura09.png" medium="image">
			<media:title type="html">Figura09</media:title>
		</media:content>

		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/06/figura10.png" medium="image">
			<media:title type="html">Figura10</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/06/figura11.png" medium="image">
			<media:title type="html">Figura11</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/06/figura12.png" medium="image">
			<media:title type="html">Figura12</media:title>
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	</item>
		<item>
		<title>TreesFromCurves Script &#8211; Parte II</title>
		<link>http://fernandoreinicke.wordpress.com/2009/05/10/treesfromcurves-parte-ii/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/05/10/treesfromcurves-parte-ii/#comments</comments>
		<pubDate>Sun, 10 May 2009 17:02:49 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[SCRIPTS]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bezier curves]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[curvas]]></category>
		<category><![CDATA[curvas bezier]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[treesfrom]]></category>
		<category><![CDATA[treesfromcurves]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2483</guid>
		<description><![CDATA[Preenchendo o Tronco com Galhos
Na segunda parte deste tutorial, aprenderemos a utilizar uma geometria primitiva como um recipiente para preencher os espaços com uma quantidade maior de galhos, dando um aspecto muito mais realista à árvore. Vamos estudar também, como gerar o mapeamento UV e os materiais para o tronco da árvore de uma forma [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2483&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/05/10/treesfromcurves-parte-ii/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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			<media:title type="html">fig_002</media:title>
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			<media:title type="html">fig_003</media:title>
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			<media:title type="html">fig_0041</media:title>
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			<media:title type="html">fig_0052</media:title>
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			<media:title type="html">Fig_006</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/fig_0071.png" medium="image">
			<media:title type="html">Fig_007</media:title>
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			<media:title type="html">Fig_008</media:title>
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			<media:title type="html">Fig_009</media:title>
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			<media:title type="html">Fig_010</media:title>
		</media:content>

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			<media:title type="html">Casca_Arvorequad</media:title>
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			<media:title type="html">Fig_011</media:title>
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		<item>
		<title>TreesFromCurves Script &#8211; Parte I</title>
		<link>http://fernandoreinicke.wordpress.com/2009/05/03/treesfromcurves-script-parte-i/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/05/03/treesfromcurves-script-parte-i/#comments</comments>
		<pubDate>Sun, 03 May 2009 19:55:50 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[SCRIPTS]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bezier curves]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[curvas]]></category>
		<category><![CDATA[curvas bezier]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[treesfrom]]></category>
		<category><![CDATA[treesfromcurves]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2373</guid>
		<description><![CDATA[Criando Árvores com Curvas
O script Trees From Curves escrito por Campbell Barton (ideasman42), foi desenvolvido para o Projeto Peach e a partir da versão 2.46 foi introduzido como um plugin nativo, ou seja é instalado junto com o Blender 3D. Com este poderoso script é possível criar árvores muito realistas e detalhadas, partindo-se de geometrias [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2373&subd=fernandoreinicke&ref=&feed=1" />]]></description>
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		<slash:comments>34</slash:comments>
	
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			<media:title type="html">fig_003</media:title>
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			<media:title type="html">fig_008</media:title>
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		<media:content url="http://fernandoreinicke.files.wordpress.com/2009/05/fig_009.jpg" medium="image">
			<media:title type="html">fig_009</media:title>
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	</item>
		<item>
		<title></title>
		<link>http://fernandoreinicke.wordpress.com/2009/04/29/2343/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/04/29/2343/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 18:48:39 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[PROMOÇÃO]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2343</guid>
		<description><![CDATA[A NOVATEC EDITORA  ENTROU COM UMA NOVA PROMOÇÃO AQUI NO BLOG
O Código da  Promoção é  REINICKE. Informando este código no carrinho de compras do site da Novatec, você terá 30% de desconto na  compra do livro MODELANDO PERSONAGENS COM O BLENDER 3D.
Aproveite! Promoção válida até 31/12/2009. O desconto só é válido para [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2343&subd=fernandoreinicke&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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	</item>
		<item>
		<title>Tutorial Gimp &#8211; Texturas de Olhos</title>
		<link>http://fernandoreinicke.wordpress.com/2009/04/02/tutorial-gimp-texturas-de-olhos/</link>
		<comments>http://fernandoreinicke.wordpress.com/2009/04/02/tutorial-gimp-texturas-de-olhos/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 22:43:40 +0000</pubDate>
		<dc:creator>fernandoreinicke</dc:creator>
				<category><![CDATA[DICAS]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[blender 3d]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[fernando]]></category>
		<category><![CDATA[fernando reinicke]]></category>
		<category><![CDATA[josé]]></category>
		<category><![CDATA[josé fernando]]></category>
		<category><![CDATA[josé fernando reinicke]]></category>
		<category><![CDATA[mapas]]></category>
		<category><![CDATA[mapas de texturas]]></category>
		<category><![CDATA[olhos]]></category>
		<category><![CDATA[pintura digital]]></category>
		<category><![CDATA[reinicke]]></category>
		<category><![CDATA[texturas]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[texture maps]]></category>
		<category><![CDATA[tutoriais]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://fernandoreinicke.wordpress.com/?p=2309</guid>
		<description><![CDATA[Pintando Olhos no Gimp
Depois de algum tempo,&#8230; estou conseguindo postar aqui novamente. Ando bastante ocupado, escrevendo um novo livro entre muitos outros projetos, mas posso afirmar que em breve teremos algumas boas novidades por aqui =)
&#8220;É recomendável que um artista 3D desenvolva a habilidade de pintar seus próprios mapas de texturas, isso pode contribuir e [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=fernandoreinicke.wordpress.com&blog=4911077&post=2309&subd=fernandoreinicke&ref=&feed=1" />]]></description>
		<wfw:commentRss>http://fernandoreinicke.wordpress.com/2009/04/02/tutorial-gimp-texturas-de-olhos/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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			<media:title type="html">fernandoreinicke</media:title>
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